[Saudi Arabian Game Market] Expanding Market with ​High Growth Rate​


KeyTakeaways​

– Saudi Arabia is a young country with about half of its population being under the age of 30.​
– Highly interested in the gaming industry, Crown Prince Mohammed bin Salman has made an aggressive investment in the game market.​
– In 2020, the Kingdom’s game market grew to a volume of $1 billion, ranking 20th in the global game market.​
– Its game users tend to make high in-game payments.

Saudi Arabian Game Market​

・ The Middle-East and Africa is a key growth region for the game market, and Saudi Arabia is at the heart of it.​
・ Saudi Arabia has one of the world’s youngest populations, with about half of its 34.9 million population in 2020 being under the age of 30.​
・ However, its religious, cultural, and natural environments limit the variety of entertainments.​
・ About 60% of its population, 21.2 million, are gamers, and 40% of them are women.​
・ In 2020, its game market recorded a staggering 41.1% growth over 2019, generating $1 billion in revenue and ranking 20th in the global market.​

Paid Users​

・Many players in Saudi Arabia spend relatively a lot on gaming.​
・In Saudi Arabia’s gaming population, 32% are “average spenders” while Western Europe’s share is just 18%.​
・Also, 12% are “big spenders,” a share much higher than Western Europe’s 4%.​
・Console games have the highest share of big spenders.​
・Nevertheless, the mobile segment has the greatest number of players and still generates the greatest revenues in the market by far.​

Preferred Game Genre​​​

・A survey reveals that 39% of Saudi Arabia’s game players enjoy puzzle games most.​
・Sport (34%), racing (31%), and adventure games (29%) rank further down.​
・More casual genres and ones based real-world sports are more popular in Saudi Arabia than in many other markets.​
・These genre preferences can be explained by the reasons for playing indicated below.​

Investment in Game Market​​

・Saudi Arabia has made an aggressive investment in the game market since 2020, reflecting its crown prince’s strong interest.​
・The Public Investment Fund (PIF) led by the Kingdom’s crown prince acquired $3.3 billion of stock in three major game publishers in the fourth quarter of 2020. ​


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